
Unity Asset Package
v2.1BoomBox
Object Destruction and Shrapnel System

Overview
What this package covers.
<p>Re-written from the ground up. More organized, more efficient, more BOOM!</p> <p>The <b>BoomBox</b> object destruction system allows you to quickly and easily turn any prefab into a weapon of mass destruction.</p> <p><b>BoomBox</b> gives you easy access to fully customizable features such as:</p> <p><ul> <li>Randomly select and generate from a list of shrapnel prefabs</li> <li>Generate explosive particles the instant the object is hit, and smoke that fades out afterwards</li> <li>Create a shockwave force that affects other objects</li> <li>Camera shake that can easily be adjusted to match the scale of the explosion</li><li>Generate flaming wreckage that can be left behind when the destruction is over.</li> </ul></p>
Documentation
Setup and support resources.
Documentation and support links are surfaced directly on the package page so buyers do not need to hunt for post-purchase help.
Documentation links have not been added to this package entry yet. Support is still available through the contact page.
Request support for this packageMedia
Screenshots and preview media.
Package visuals are pulled directly from the Contentful entry so each product page stays consistent without custom page code.


BoomBox Cover Image

BoomBox Screenshot 1
Boom

BoomBox Screenshot 02
Big Boom

BoomBox Screenshot 03
Big Bada-boom
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